Revue d’extraction de Tom Clancy’s Rainbow 6


Originally built from a dissenting cell from Rainbow Six Stage called Outbreak, Rainbow Six Extraction has been launched throughout its Extraterrestrial EVE firing glory, online only. If you are a fan of tactical shooters based on a team, it could be your jam. If you like rainbow six siege, there is a good chance that you also like extraction. But what about all the others?

Here is the configuration: a breed of parasitic extraterrestrials called the Archean is wreaking havoc and threatens the planet. You are part of REACT, which means Rainbow Exogenous Analysis and Contain TEAM. REACT goes to several infested areas of extraterrestrial — New York, San Francisco, Alaska and New Mexico, where everything started in siege. You collect information, extract samples, explode tips and of course fight the different species of Archean.

There is no solo campaign at launch. There is an opening kinematics and a brief improvised exposure, then go for shopping. And by races, we intend to kill extraterrestrials.


The extraction is a flowchart that comes to life. Each large area has three active containment areas. For example, the three areas of New York include an upscale hotel, Liberty Island, and a police station. By playing alone or as part of a team of three people, you undertake a mission, called an incursion. Each incursion has three parts, increasing challenge. There are 13 types of possible sub-assignments, generated procedurally. They include tasks such as sample collection, load placement or capture of extraterrestrial soldiers. When you finish a segment, you can extract or move on to the next mission. The risk / reward comes from growing and risking the loss of your operator, but to gain a lot more XP.

You select your character from a list of 18 operators (12 at launch), including many siege favorites. Each operator comes with a story, as well as weapons, gadgets and special capacities. You choose your load based on your level. If your operator or team is shot by the extraterrestrials, you repeat the incursion. One of your sub-tasks then becomes a rescue of fallen operators, now locked in foam. If your operator is extracted with low health, it becomes inactive until it is cured.

Each mission, even those who failed, bring you to least some XP.

Although the game always has at least three last chance operators available, the system is particularly difficult for solo players. It's easy, especially at the beginning, to be at the end of an incursion with only a few low-level operators among which to choose. Played for a team, the challenge is to choose three complementary characters. And communicate. According to Ubisoft, three players' teams were the limit for consistent verbal communication.

We mentioned the solo players. Yes, extraction has a solo mode. The game reduces the number and types of enemies for individual players. It is always difficult enough, thanks to the random placement of enemies. Compared to the disaster that Aliens Fire team Elite in solo mode, I appreciated that extraction does not try to fill a team with operators IA. There are several levels of difficulty, but even the easiest is punitive enough.


Although it did not take long for the types of mission and cards to become familiar, they rarely played twice in the same way. This was partly due to the investment of the generated enemy in a procedural way. Much, however, the variety has come from the use of different operators and the experimentation of weapons and gadgets that are unlocked as operators earn levels. Most missions were constantly tense. While extraction encourages stealth rather than speed, each segment of a foray is on a 15-minute timer. It sounds a lot of time, but if you play cautiously, it goes quickly, which adds to the emergency room.

The enemies themselves are not incredibly inspired, but they come in a dozen varieties. They derive from acid. They explode. Some of them draw spikes. Most have obvious weak points to aim. Even low level grunts can overwhelm you. Killing enemies transforms them into spreading, a mud covering the surface that slows you. The players will also meet cool but deadly Archean mutations, which include hidden enemies and armored nests. There are also proteins, Archean that disguise themselves with human characteristics.

Unlike some Rainbow Six Siege levels, raid zones in Extraction rarely show much verticality. They are not exactly linear, as there are usually a variety of paths to a goal. Most buildings have only a few floors, and you rarely have to worry about enemies above or below you. Even in the easiest section of a mission, ammunition, gadgets and health recovery are relatively rare. The gadgets — many from Siege — work well with the environments and different types of enemies. Know where to go was rarely a problem. In general, the user interface was discreet and easy to navigate.


Since Extraction Rainbow Six was designed to work on both recent and current consoles, it is not surprising that it is very good, but not spectacular. That said, the PC version includes a fairly comprehensive set of options to maximize the graphics. With everything set to High, my IT 2080 has reached a constant frequency of 60 frames per second at a resolution of 3840 x 2160. It would not be an Ubisoft game without bugs or problems of connection and matchmaking.

Extraction levels look less like real world locations to sets of sterile fantasy video games but which is not necessarily a bad thing. As Siege, they have high readability, and you can use it to your advantage. Need instant shortcut? Make a hole in the wall. Like all good shooters, Extraction effectively uses audio, using the sound to help locate and identify the Archean approaching. The sounds of weapons and feel and impact weapons, however, were surprisingly alleviated.

So well-built that everything I have just never been impressed by anything in Extraction. No gameplay, design, lighting, music or sound. None of it was bad at all, but it was not very ambitious.

As usual, Ubisoft relies heavily on gaming model as always online service. We will not be discussing here. The game is online only and there is a shop selling cosmetic items. It is not too intrusive. There is essentially one main game mode and an end portion called Maelstrom Protocol for high-end players, and some assignments. The assignments are missions with specific objectives. A horde fashion comes later. This seems a bit thin, but again, Extraction is a game medium price. Fortunately, all content will be added to come free, including new operators, modes and maps.

Rainbow


Tom Clancy's Rainbow Six Extraction is a game of very competent shooter. It is a good companion, not a replacement for Siege. Although it is better to play for a team of three operators, it remains functional as a game solo, although it is difficult and not enough very gratifying as an experience solo. I enjoyed mechanics Raid missions and learning cards. Although alien designs lacked originality, the fight was still engaging. It was a nice break from fighting with humans. I wish there was more in the package at launch, like a real campaign and characters that must be worrying, not just avatar of operators to upgrade. Yet, alone or with a couple of friends, Rainbow Six extraction reaches or exceeds the amount of pleasure awaited. I wish he would try to do more.

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