Netmarble F & A subsidiary Meta Bus Entertainment , Cacao Enter and Strategic Partnership Construction

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[Data provided: Netmarble]

\ - Cacao Entertainment, Metabus Entertainment Strategic Investment Program

\ - Emanton Technology and Entertainment Competency Combination of Synergy

\ - Global Virtual Idol Business and Metabus Content Development is scheduled for funding

Netmarble has established a metabus entertainment established by Netmarble F & A, established a strategic partnership for Cacao Entertainment and Meta Human Technology and Entertainment Synergy.

Cacao Entertainment acquires 80,000 weeks of new issuance stock of metaverse entertainment in a third party assignment through a figurable policy.

With this investment, the meta human technology and the entertainment capabilities of Cacao Entertainment, and the Kakao Entertainment, and the know-how, have met and expect a variety of collaboration and synergies. In addition, it is expected that global targets will accelerate to the development of global targets and metabus content.

The start of the metabus project of the two companies is the K popbutual idol group. Metabus entertainment, which is currently under development, is a plan to show idol groups consisting of a unique worldview and a populated character next year.

The Metropolitan Statement, said Metta-bus entertainment, said, We are encourishing to be a big partner with a big celebration of the domestic entry industry, so it is expected to be a great help in the future business development, said a global Virtual Idol business in the future. And plans to focus on the development of metaverse content.

Kakao Entertainment Lee Jin-soo, said, I expect the best character production capabilities of Netmarble F &N and the Global Value Chain of Cacao Entertainment to meet, and will be able to appeal to a new world, and a new world. I will not stop the challenge to do.

Netmarble F and Mr. Net has established 100% of the stake in August, established its subsidiary Meta Bus Entertainment , and a virtual reality platform development and a virtual reality platform development and a service business plan linked to a game such as Virtual Idol Management.

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