You know, when you play a city builder, you sometimes feel like playing with toys? Place some houses here, beautiful trees here, a pretty little shop there. Well, Tinytopia pushes this idea to its logical conclusion: a builder / city simulation where you literally build with toys!
From this description, I would not blame no one for anticipating that this game probably has a fun artistic style, a bit like Planet Coaster. But do not deceive you! Tinytopia is basically a game based on physics, which means that, just like with real toys, you can stack and build your own beautiful random structures. It also means that if you do not picken things properly or if you delete the wrong block, all your city could collapse dramatically!
So you build a beautiful city and miss room for playing, what to do now? I mean, there is this FĂ©rocious Godzilla figurine that you sat in a corner ... it could be cool to see her cross some apartments. Well, let's go! Make a new backup and invoke monsters.
Tinytopia really embraces this great childish state of mind. The destruction of your city may seem even more satisfactory than its construction, and since you have stacked blocks on blocks on blocks to store everything in a small square, the devastation is like seeing an impressive structure of Dominos collapse. I'm sure people already manufacture Goldberg rue machines with these mechanics.
As satisfying as destruction, the construction aspect can also be fun enough. You can combine specific training structures to create new plans that will have more effects than the sum of their parts. If you opt for a freer approach, there are tools such as scaffolding to help you add an indispensable support for your jerk trick. In the end, you will probably end up doing both, but seriously, there is something awesome to try to stack your apartments as high as possible without the construction turning into a rubble.
Tinytopia has all the basics of a city builder. You must build housing for people, and they need electricity, jobs, amenities, hospitals and policemen. Just like the game is this nice project to play with toys, simulation puzzles are easy to solve, perhaps too easy. All you have to do is drop the buildings required around the houses and the game is over. Well, of course, you can build it just to free up monsters on the city, but it can become out of date after a little while. I hope the game will continue to develop the city's management mechanisms, even though it is only a difficulty setting, just to keep it a little more exciting in the long run.
Tinytopia is still in beta, so do not consider any of my concerns as real problems that will be in the final product. Many aspects of simulation currently look like reserved spaces, particularly with regard to the economy of the game. If you are looking for a complex simulation, this game may not be in this direction, but even at this point, Tinytopia is a new engaging approach to the kind of city construction.
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