The best pub grease equipment - what you prioritize when landing, keeping and digging - early - Video Peeling news, instructions, exemplary procedures, reviews and cultu
You are not sure what to take to take your landing in pub? Here are some tips that objects you should pick up
As soon as you know where you land in Pubg, it is priority to find the best pubg star equipment. With limited inventory space (also with backpack) it is difficult to find out what you need. A weapon seems obvious, but which? Do you need accessories or ammunition for weapons Könte pick up or instead buy health packets?
It is difficult to start and the initial plunder can influence your strategy for the rest of a game. In this sense, we have put together a ranking of the must-haves, up to the unnecessary inflation of the inventory.
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Tier 4 - Let it just where it is
This is the lowest of the lowest article that would ask you to cancel even if you had a rucksack of the stage three. If the square is scarce in the early game, you can ignore them and forget that they have ever seen them.
Pistol and arm breast accessories Pistol attachments are so widespread that even if they wanted one, the probability is very high that they find them somewhere across the board. Let's be honest, you should never be in a situation where you have a pistol attachment in the backpack. He is either on their pistol or they leave him on the floor.
Bind Perhaps a controversial choice and certainly something you should pick up when you have more space, but in the early game you can skip these mostly. The healing you give is negligible and in the early game you will probably not have to heal too much anyway. As soon as you have a backpack and some space, wearing 10-20 is a good idea.
Molotow, smoke grenades and lightning grenades From all articles in this category there is some scope here if you tend to use them frequently. For most of us, however, these are rather situational things that can be avoided. One or two smokers for the late game is a nice idea, but they are so widespread that you can load them later, and they have in the early game, will not help much.
Gas can You can most easily ignore them. Very rarely you will be in a situation where you need one, and even if you do this, it is not difficult to find them. In the worst case you have to find a new vehicle, which in turn is not so difficult. This is probably the useless early object that there is.
QuickDraw magazines
A QuickDraw magazine offers a small advantage, but in reality they are pretty useless, as it is the only one that should be interested in extended and expanded QuickDraws. During the entire game, the case should be laid or ignored here directly to your weapon.
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Tier 3 - Take, if you believe you will need it
These items should certainly be considered in the early game, but only if you fit in your plans. If you do not keep it useful, leave it directly on the floor.
12 Gauge, 9mm and .45mm Ammunition Munition is always nice, but these are the ammunition types that you should use least. If you rock a shotgun, you probably do not need more than 20 rounds in an average game. So leave them so long on the ground until you need them. For SMGS you may need a little more, but 9 mm and .45 mm are so common that it is a terrible idea to take it if you have no weapon you need.
Shotgun and SMG accessories You should really have bad luck to be forced to lead a shotgun or a SMG as a main weapon for a whole game. Therefore, you can afford to leave attachments on the ground. The general rule should be here: If you have a weapon, put the accessories on it, if not, leave it on the ground, unless you want to use one of those weapons.
front handers Front handles are very useful because vertical handles are ideal for single weapons and angled handles to spray. But keeping you in your inventory if you have little space, is a questionable game. Not too many weapons hold them, so there is the possibility that they do not use them. Even if you have a weapon that can hold one, you can probably find it by going into a building. They are surprisingly common.
AR attachments Probably in most play an AR, so attachments are crucial. But always remember what you want to run on this AR. If you have a compensator in your backpack and then see a Flash Hider, make a selection, do not take both. It is a waste of space and several solve nothing.
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Tier 2 - Take it, but let it fall if you have to
It is time to make some potentially difficult calls, as we penetrate into the field of things that you really want to have, but you may have to get rid of anyway. If you see one of these things and have room, they grab. But do not worry if you need something more important.
2x, Red Dot and Holographic Attractions There are some people out there, which prefer the iron sight, but there is the possibility that you want a kind of optics for all your weapons. Red dots and holos are quite common, but always useful. An early couple is a good idea, and that also applies to the 2x. That is, if you need space to discard them as they take place and easy to find.
Sniper attachments Sniper attachments are quite rare, so you should always pick them up, no matter how early it is. If you have enough space, you should keep this for the whole game, because who knows when you find a sniper. The reason why these do not belong to the first stage is in the spawn rate of Sniper - they are not too common and these attachments could be lack of space. Keep as long as possible, but if no sniper is in sight and you need the place, bring you away.
Energy Drink This is pretty easy. You should always have so many energy drinks as possible. It is always a good idea to use them if you can. Since this is the worst boost, he should be sacrificed if you need space. Simple.
7.62 ammunition 7.62 ammunition is not used by so many weapons when we ignore the boxes found in crates, but it can be very important. If you run an AK or SKS at the end, you need many balls, and these are not always that common. Keep this until you know if you will run an AK, SKS or KAR98K. Let it fall as if it were hot if you do not have any of them.
Ask grenades Frags are currently the right choice for everyone, so it's a great idea to have as many as possible. They judge a lot of damage and facilitate the rooms of a building considerably. So keep them with them. But there is more useful things out there, so let them fall if you have to.
Animal 1 - Do not take this under any circumstances
This is the best thing you can get. _Nimm on whenever you see it, even if you already have four in your backpack. You should place prey of the lower level to make room for them.
4x and 8x Scopes A certain range is the key to a good run as they can explore their way and find some unexpected deductions. It's a good idea to have a 4x at a weapon. So if you find a couple, they both keep. 8x is great for some weapons, but they will not want two of them at the same time. Apart from that, it is a good reputation to prevent them from holding others from having them.
5.56 ammunition 5.56 is the type of ammunition that is used by almost all ARS in PubG. So there is a good chance that you need some during your run. In some games, it can also be quite limited, especially when you play in squads in which everyone needs what. So, if you see it, take it on. Let this only fall in the rare situation in which you do not have a 5.56 weapon in the second half of a game.
First aid kits, med-kits and painkillers In pubG you suffer damage, and the restoration of this health is one of the most important aspects of the game. These three are the most effective way to restore health and should always be picked up. Sometimes you may not have to use many, but in certain situations you can pop up Ladungen It is a great idea to have a big stack. Really, they should never drop them.
AR and SNIPER Suppressors There is no doubt that this is the most valuable instance in the game. A suppressed Ar or sniper can be sufficient to win a game, and it changed its waywise. As a result, these are very rare attachments. Always take them as soon as you see them, and never drop them. In the rare situation in which you find two, try to use both, or just keep them with to reject others.
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